Final Fantasy Tactics Characters
There are several playable characters found throughout Final Fantasy Tactics. You can even aquire secret characters, that might require a bit of work to obtain. All characters will offer their services, and it is up to you, whether or not you want them to join your party. Each character, outside of Byblos, Construct 8, and Reis as a dragon, have their own unique job. They can also shift into other jobs on your board. Below is the list of characters, as well as the stats for their innate jobs. The first table will give you the lowdown on their stats, the second is their job abilities, the third is their reaction commands, and the final table is their bonus stat. Balthier and Luso are exclusive to "The War of the Lions" version on the PSP. Sorry everyone.
|
Ramza |
Initial Job: Squire |
Move |
Jump |
C-EV |
4 |
3 |
10 |
JP Master |
HP |
MP |
2570 |
a |
b+ |
SP |
Phys. Atk |
Mag. Atk |
b |
a- |
b |
|
Mettle |
JP |
MP |
SP |
Rng |
Effect |
Focus |
300 |
0 |
0 |
Self |
Unit's PA up +1 |
Rush |
80 |
0 |
0 |
1(1) |
Weak physical attack |
Stone |
90 |
0 |
0 |
4 |
Weak projectile attack |
Salve |
150 |
0 |
0 |
1(2) |
Cures blind, poison, and silence |
Tailwind |
200 |
0 |
0 |
3 |
Speed +1 |
Chant |
- |
0 |
0 |
1(3) |
Transfers HP from caster to target |
Steel |
200 |
0 |
0 |
3 |
Bravery +5 |
Shout |
500 |
0 |
0 |
Self |
Bravery +10, Spd, MA, and PA +1 |
Ultima |
- |
10 |
20 |
4 |
Fairly strong magic attack |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Mustadio |
Initial Job: Machinist |
Move |
Jump |
C-EV |
3 |
4 |
18 |
JP Master |
HP |
MP |
1750 |
B |
C |
SP |
Phys. Atk |
Mag. Atk |
A+ |
B- |
B |
|
Machinist |
JP |
MP |
SP |
Rng |
Effect |
Leg Shot |
200 |
0 |
0 |
Weapon |
Causes Immobilize |
Arm Shot |
300 |
0 |
0 |
Weapon |
Causes Disable |
Seal Evil |
200 |
0 |
0 |
Weapon |
Petrifies the undead |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Agrias |
Initial Job: Holy Knight |
Move |
Jump |
C-EV |
3 |
3 |
25 |
JP Master |
HP |
MP |
3550 |
S |
B |
SP |
Phys. Atk |
Mag. Atk |
B |
B |
B |
|
Holy Knight |
JP |
MP |
SP |
Rng |
Effect |
Judgment Blade |
100 |
0 |
0 |
2 |
Damage. May cause Stop |
Cleansing Strike |
400 |
0 |
0 |
3(2) |
Damage. May cause Doom |
Northswain's Strike |
500 |
0 |
0 |
3(1) |
Damage. May cause KO |
Hallowed Bolt |
700 |
0 |
0 |
3 |
Damage. May cause Silence |
Divine Ruination |
800 |
0 |
0 |
4 |
Damage. May cause Confuse |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
|
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
Rapha |
Initial Job: Skyseer |
Move |
Jump |
C-EV |
3 |
3 |
10 |
JP Master |
HP |
MP |
3050 |
B |
B |
SP |
Phys. Atk |
Mag. Atk |
A+ |
B |
B |
|
Sky Mantra |
JP |
MP |
SP |
Rng |
Effect |
Heaven's Wrath |
100 |
0 |
34 |
2(3) |
Random lighting damage |
Ashura |
200 |
0 |
25 |
2(3) |
Random fire damage |
Adamantine Blade |
300 |
0 |
20 |
2(3) |
Random wind damage |
Maelstrom |
400 |
0 |
17 |
2(3) |
Random water damage |
Celestial Void |
500 |
0 |
20 |
2(3) |
Randomly causes statuse effects |
Divinity |
600 |
0 |
15 |
2(3) |
Random earth damage |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Marach |
Initial Job: Netherseer |
Move |
Jump |
C-EV |
4 |
3 |
8 |
JP Master |
HP |
MP |
3050 |
B |
A- |
SP |
Phys. Atk |
Mag. Atk |
A |
B+ |
B |
|
Sky Mantra |
JP |
MP |
SP |
Rng |
Effect |
Hell's Wrath |
100 |
0 |
34 |
2(3) |
Random lighting damage |
Nether Ashura |
200 |
0 |
25 |
2(3) |
Random fire damage |
Nether Blade |
300 |
0 |
20 |
2(3) |
Random wind damage |
Nether Maelstrom |
400 |
0 |
17 |
2(3) |
Random water damage |
Corporeal Void |
500 |
0 |
20 |
2(3) |
Randomly causes statuse effects |
Impiety |
600 |
0 |
15 |
2(3) |
Random earth damage |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Orlandeau |
Initial Job: Sword Saint |
Move |
Jump |
C-EV |
4 |
3 |
20 |
JP Master |
HP |
MP |
6050 |
S+ |
A+ |
SP |
Phys. Atk |
Mag. Atk |
A |
A+ |
B |
|
Swordplay |
JP |
MP |
SP |
Rng |
Effect |
Judgment Blade |
100 |
0 |
0 |
2 |
Damage. May cause Stop |
Cleansing Strike |
400 |
0 |
0 |
3(2) |
Damage. May cause Doom |
Northswain's Strike |
500 |
0 |
0 |
3(1) |
Damage. May cause KO |
Hallowed Bolt |
700 |
0 |
0 |
3 |
Damage. May cause Silence |
Divine Ruination |
800 |
0 |
0 |
4 lines |
Damage. May cause Confuse |
Crush Amor |
200 |
0 |
0 |
3 |
Destroys targets armor |
Crush Helmet |
400 |
0 |
0 |
3 |
Destroys targets helmet |
Crush Weapon |
500 |
0 |
0 |
3 |
Destroys targets weapon |
Crush Accessory |
800 |
0 |
0 |
3 |
Destroys targets accessory |
Duskblade |
500 |
0 |
0 |
3 |
Absorb targets MP |
Shadowblade |
100 |
0 |
0 |
3 |
Absorb targets HP |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Meliadoul |
Initial Job: Divine Knight |
Move |
Jump |
C-EV |
4 |
3 |
12 |
JP Master |
HP |
MP |
2950 |
A+ |
C |
SP |
Phys. Atk |
Mag. Atk |
B+ |
A |
C+ |
|
Unyielding Blade |
JP |
MP |
SP |
Rng |
Effect |
Crush Amor |
200 |
0 |
0 |
3 |
Destroys targets armor |
Crush Helmet |
400 |
0 |
0 |
3 |
Destroys targets helmet |
Crush Weapon |
500 |
0 |
0 |
3 |
Destroys targets weapon |
Crush Accessory |
800 |
0 |
0 |
3 |
Destroys targets accessory |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Beowulf |
Initial Job: Templar |
Move |
Jump |
C-EV |
4 |
3 |
14 |
JP Master |
HP |
MP |
4340 |
A+ |
S+ |
SP |
Phys. Atk |
Mag. Atk |
B+ |
A+ |
B+ |
|
Spellblade |
JP |
MP |
SP |
Rng |
Effect |
Blind |
50 |
6 |
0 |
4 |
Casts Blind |
Syphon |
0 |
2 |
0 |
4 |
Absorb 1/4 targets MP |
Drain |
180 |
12 |
0 |
4 |
Absorb 1/4 targets HP |
Faith |
200 |
10 |
0 |
4 |
Causes Faith |
Doubt |
200 |
10 |
0 |
4 |
Causes Doubt |
Zombie |
150 |
14 |
0 |
4 |
Causes Undead |
Silence |
90 |
16 |
0 |
4 |
Casts Silence |
Berserk |
200 |
16 |
0 |
4 |
Causes Berserk |
Chicken |
500 |
12 |
0 |
4 |
Drops Bravery -50 |
Confuse |
200 |
14 |
0 |
4 |
Causes Confuse |
Dispel |
300 |
20 |
0 |
4 |
Removes positive status effects |
Disable |
50 |
14 |
0 |
4 |
Causes Disable |
Sleep |
170 |
20 |
0 |
4 |
Causes Sleep |
Break |
300 |
24 |
0 |
4 |
Causes Stone |
Vengeance |
600 |
20 |
0 |
4 |
Inflicts damage equal to Beowolfs wounds |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Reis (Dragon) |
Holy Dragon |
Move |
Jump |
C-EV |
5 |
3 |
5 |
JP Master |
HP |
MP |
- |
S- |
A |
SP |
Phys. Atk |
Mag. Atk |
S |
S |
A- |
|
Dragon |
JP |
MP |
SP |
Rng |
Effect |
Ice Breath |
0 |
0 |
0 |
2(4 lines) |
Ice magic attack |
Fire Breath |
0 |
0 |
0 |
2(4 lines) |
Fire magic attack |
Thunder Breath |
0 |
0 |
0 |
2(4 lines) |
Thunder magic attack |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter |
0 |
Phys |
1(1) |
Retaliate with counter attack |
|
|
Reis (Human) |
Initial Job: Dragonkin |
Move |
Jump |
C-EV |
3 |
3 |
7 |
JP Master |
HP |
MP |
3350 |
S |
A |
SP |
Phys. Atk |
Mag. Atk |
S |
A |
A- |
|
Dragon |
JP |
MP |
SP |
Rng |
Effect |
Ice Breath |
0 |
0 |
0 |
2(4 lines) |
Ice magic attack |
Fire Breath |
0 |
0 |
0 |
2(4 lines) |
Fire magic attack |
Thunder Breath |
0 |
0 |
0 |
2(4 lines) |
Thunder magic attack |
Dragon's Charm |
300 |
0 |
0 |
2(2) |
Causes Traitor on dragons |
Dragon's Gift |
300 |
0 |
0 |
2(2) |
Restores HP and status for dragons |
Dragon's Might |
400 |
0 |
0 |
2(2) |
Dragon/Hydras gain Bravery=10, Spd, MA, and PA+1 |
Dragon's Speed |
400 |
0 |
0 |
2(2) |
Boosts dragons CT to 100 |
Holy Breath |
900 |
0 |
0 |
2(2) |
Holy is cast 1-10 times within effect area |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Cloud Strife |
Initial Job: Soldier |
Move |
Jump |
C-EV |
3 |
3 |
20 |
JP Master |
HP |
MP |
7150 |
A+ |
B |
SP |
Phys. Atk |
Mag. Atk |
B |
A- |
B |
|
Limit |
JP |
MP |
SP |
Rng |
Effect |
Brave Slash |
150 |
0 |
34 |
1 |
Damages |
Cross Slash |
200 |
0 |
25 |
2(0) |
Damages |
Blade Beam |
250 |
0 |
20 |
1 |
Damages equal to Cloud's wounds |
Climhazzard |
500 |
0 |
15 |
1 |
Damages equal to targets wounds |
Meteorain |
600 |
0 |
10 |
3(0) |
Damages |
Finishing Touch |
700 |
0 |
20 |
2(0) |
Causes KO, Stone, or Stop |
Omnislash |
1200 |
0 |
7 |
3(0) |
Damages |
Cherry Blossom |
2500 |
0 |
5 |
3(0) |
Damages |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Construct 8 |
Automaton |
Move |
Jump |
C-EV |
3 |
3 |
0 |
JP Master |
HP |
MP |
- |
A+ |
- |
SP |
Phys. Atk |
Mag. Atk |
B+ |
S |
- |
|
Work |
JP |
MP |
SP |
Rng |
Effect |
Destroy |
0 |
0 |
0 |
1(2) |
Damages using HP |
Compress |
0 |
0 |
0 |
1(2) |
Damages using HP, can cause KO |
Dispose |
0 |
0 |
0 |
8 |
Damages using HP |
Crush |
0 |
0 |
0 |
1(2) |
Damages using HP |
|
|
Byblos |
Beast |
Move |
Jump |
C-EV |
5 |
3 |
5 |
JP Master |
HP |
MP |
- |
S- |
A |
SP |
Phys. Atk |
Mag. Atk |
S |
S |
A- |
|
|
JP |
MP |
SP |
Rng |
Effect |
Energize |
0 |
0 |
0 |
4 |
Heals target 2x Byblos's current HP |
Parasite |
0 |
0 |
0 |
4 |
Causes Poison, Blind, Confuse, Stone, Silence, Oil, Toad, or Sleep |
Vengeance |
0 |
0 |
0 |
5(3) |
Damages equal to Byblos's wounds |
Manaburn |
0 |
0 |
0 |
5(3) |
Damageequal to targets current MP |
|
PSP Exclusive characters
|
Balthier |
Initial Job: Sky Pirate |
Move |
Jump |
C-EV |
4 |
4 |
25 |
JP Master |
HP |
MP |
6450 |
B+ |
C |
SP |
Phys. Atk |
Mag. Atk |
S |
A- |
C |
|
Piracy |
JP |
MP |
SP |
Rng |
Effect |
Leg Shot |
200 |
0 |
0 |
Weapon |
Causes Immobilize |
Arm Shot |
300 |
0 |
0 |
Weapon |
Causes Disable |
Seal Evil |
200 |
0 |
0 |
Weapon |
Petrifies the undead |
Barrage |
1200 |
0 |
0 |
Weapon |
Attack four times in succession |
Plunder Gil |
10 |
0 |
0 |
1(1) |
Steal Gil from enemy |
Plunder Heart |
150 |
0 |
0 |
3 |
Causes Charm |
Plunder Helm |
350 |
0 |
0 |
1(1) |
Steal helmet from enemy |
Plunder Armor |
450 |
0 |
0 |
1(1) |
Steal armor from enemy |
Plunder Shield |
350 |
0 |
0 |
1(1) |
Steal shield from enemy |
Plunder Weapon |
600 |
0 |
0 |
1(1) |
Steal weapon from enemy |
Plunder Accessory |
500 |
0 |
0 |
1(1) |
Steal accessory from enemy |
Plunder Exp |
250 |
0 |
0 |
1(1) |
Steal Exp from enemy |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with Dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
|
Luso |
Initial Job: Game Hunter |
Move |
Jump |
C-EV |
4 |
3 |
10 |
JP Master |
HP |
MP |
2570 |
A |
B+ |
SP |
Phys. Atk |
Mag. Atk |
B |
A- |
B |
|
Huntcraft |
JP |
MP |
SP |
Rng |
Effect |
Focus |
300 |
0 |
0 |
Self |
Unit's PA up +1 |
Rush |
80 |
0 |
0 |
1(1) |
Weak physical attack |
Stone |
90 |
0 |
0 |
4 |
Weak projectile attack |
Salve |
150 |
0 |
0 |
1(2) |
Cures blind, poison, and silence |
Tailwind |
200 |
0 |
0 |
3 |
Speed +1 |
Chant |
- |
0 |
0 |
1(3) |
Transfers HP from caster to target |
Steel |
200 |
0 |
0 |
3 |
Bravery +5 |
Shout |
500 |
0 |
0 |
Self |
Bravery +10, Spd, MA, and PA +1 |
Ultima |
- |
10 |
20 |
4 |
Fairly strong magic attack |
Reaction |
JP |
Trigger |
Rng |
Effect |
Counter Tackle |
180 |
Phys |
1(1) |
Retaliate with dash attack |
Support |
JP |
Effect |
Equip Axes |
170 |
Use axes regardless of job |
Beastmaster |
200 |
Nearby ally monsters gain abilities |
Defend |
50 |
Command used to lessen Atk damage |
JP Boost |
250 |
Gain 50% more JP in battles |
Move |
JP |
Effect |
Move +1 |
200 |
Move Up +1 |
|
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