In Final Fantasy II, there is no multiples of particular spells. Rather a single spell is purchased or found as a scroll.
As a party member uses a spell, points are given towards that spell. When a spell reaches 100 Pt's, it levels up, thus creating
a stronger spell. The spells in Final Fantasy II are divided, Like Final Fantasy, into Black and White spells.
They are:
Name |
Cost |
Description |
Level up |
Barrier |
8000 |
Protection from special attacks |
Accuracy and protection increase |
Basuna |
800 |
Cures temporary status effects |
Higher success: Cure more ailments |
Cure |
200 |
Restores hp to target |
More HP is restored |
Blink |
400 |
Increases evasion |
Higher success |
Dispel |
3000 |
Removes magical effects on target |
Higher success |
Esuna |
800 |
Removes permanent status ailments |
Higher success: more effects cured |
Sap |
1500 |
Reduces targets mp |
Higher success rate: more MP removed |
Fear |
800 |
Cause target to run in terror |
Higher success |
Fog |
3000 |
Causes target to forget what they are doing |
Higher success |
Holy |
20000 |
Strikes enemy with divine judgement |
Higher success: Greater damage |
Life |
1500 |
Revive fallen members |
Revived with higher HP |
Mini |
3000 |
Causes target to shrink |
Higher success |
Shell |
400 |
Raises magic defense |
Higher success: increased Mag. Def |
Protect |
400 |
Raises physical defense |
Higher success: greater Phys. Def |
Silence |
800 |
Prevents spell casting |
Higher success |
Slow |
3000 |
Slows time between attacks |
Higher success: more time lost |
swap |
8000 |
Switches casters hp/mp with targets |
Higher success |
Ultima |
- |
Unleashes wrath of the ancient ones |
Greater damage caused |
Wall |
8000 |
Raises defense against Black Magic |
Higher success: increased defense |
Teleport |
1500 |
Warp out of dungeons. Warps targets out of fights |
Higher success in battles |
Revive |
- |
Revives party and enemies, restoring them to full HP/MP. |
- |
Name |
Cost |
Description |
Level up |
Aura |
- |
Increases attacks vs certain enemies |
Higher success: increased attack |
Warp |
1500 |
Warp Warps back one floor. Warps targets out of fights |
Higher success in battles |
Berserk |
1500 |
Boosts targets attack temporarily |
Higher success: increased boost in power |
Blind |
- |
Lowers targets accuracy |
Higher success: greater decrease in Acc |
Thunder |
400 |
Lightning damage |
Greater damage caused |
Break |
- |
Turns target to stone |
Higher success |
Curse |
- |
Lowers success of various actions |
higher success: greater decrease in abilities |
Death |
10000 |
Instant death for targets |
Higher success |
Drain |
- |
Ttansfers hp from target to caster |
More HP taken from target |
Fire |
400 |
Fire damage |
Greater amount of damage |
Flare |
40000 |
Non elemental, explosive attack |
Greater damage caused |
Haste |
20000 |
Increase time between attacks |
Higher success: faster time |
Blizzard |
400 |
Ice damage |
Greater amount of damage caused |
Confuse |
- |
Confuses target into attacking allies |
Higher success |
Osmose |
- |
Transfers mp from target to caster |
Higher success: more MP taken |
Scourge |
- |
Poison damage |
Greater chance of poison status: greater damage |
Sleep |
- |
Causes target to fall asleep |
Higher success |
Stop |
- |
Stops targets actions |
Higher success |
Stun |
- |
Inflicts Paralysis on target |
Higher success |
Toad |
- |
Transforms enemies into frogs |
Higher success |
Destroy |
- |
Instant Death to all enemies, leaving the caster alive with 1HP and 0MP. |
Higher success |