Final Fantasy Magic
In Final Fantasy, magic is divided into two categories: White Magic, and Black Magic. Magic in Final Fantasy is somewhat unique. It is the first, last, and only time there is a limit on the amount of spells you can cast, and the amount of spells per level.
Each level of spells has four different spells to choose from. However, you can only choose three spells/level. Red Mages
can choose between Black and White magic, but are limited in their choices. Knights can learn white magic up to level 3, and
Ninjas can learn Black Magic up to level 4.
White Magic
Level 1
Name |
Cost |
Location |
Used By |
Description |
CURE |
100 |
Cornelia |
|
Restores small amount of hp to one character. |
FOG |
100 |
Cornelia |
|
Increases defense 8 pts |
HARM |
100 |
Cornelia |
|
Small damage to the undead |
RUSE |
100 |
Cornelia |
|
Raises casters evasion |
Level 2
Name |
Cost |
Location |
Used By |
Description |
ALIT |
400 |
Pravoca |
|
Reduces lightning damage 50% |
LAMP |
400 |
Pravoca |
|
Cures darkness |
INVIS |
400 |
Pravoca |
|
Raises targets evasion |
MUTE |
400 |
Pravoca |
|
Prevents target from casting spells |
Level 3
Name |
Cost |
Location |
Used By |
Description |
AFIR |
1500 |
Elfheim |
|
Reduces fire damage 50% |
HEAL |
1500 |
Elfheim |
|
Restore some hp to all characters |
CUR2 |
1500 |
Elfheim |
|
Restores more hp to one character |
HRM2 |
1500 |
Elfheim |
|
Damage to undead enemies |
Level 4
Name |
Cost |
Location |
Used By |
Description |
AICE |
4000 |
Elfheim |
|
Reduces ice damage 50% |
FEAR |
4000 |
Elfheim |
|
Makes enemies run in terror |
AMUTE |
4000 |
Elfheim |
|
Cures silence |
PURE |
4000 |
Elfheim |
|
Cures poison |
Level 5
Name |
Cost |
Location |
Location |
Description |
CUR3 |
8000 |
Melmond |
|
Restores large amount of hp to one character |
HRM3 |
8000 |
Melmond |
|
large damage to undead enemies |
HEL2 |
8000 |
Melmond |
|
Restores medium amount of hp to all characters |
LIFE1 |
8000 |
Melmond |
|
Revives KO'ed ally |
Level 6
Name |
Cost |
Location |
Location |
Description |
SOFT |
20000 |
Crescent Lake |
|
Cures stone |
INV2 |
20000 |
Crescent Lake |
|
Raises party's evasion 40 pts |
SHLD2 |
20000 |
Crescent Lake |
|
Raises party's defense 12 pts |
EXIT |
20000 |
Crescent Lake |
|
Warps party to world map |
Level 7
Name |
Cost |
Location |
Location |
Description |
CUR4 |
45000 |
Gaia |
|
Fully restore one characters hp |
HRM4 |
45000 |
Gaia |
|
Large damage to undead enemies |
ARUB |
45000 |
Onlak |
|
Protection from instant death attacks |
HEL3 |
45000 |
Onlak |
|
Restore large amount of hp to party |
Level 8
Name |
Cost |
Location |
Location |
Description |
FADE |
60000 |
Gaia |
|
Ultimate white magic of divine power |
WALL |
60000 |
Gaia |
|
Reduce damage of all spells 50% |
XFER |
60000 |
Gaia |
|
Removes spells cast on target |
LIFE2 |
60000 |
Lufenia |
|
revive and fully restore hp to KO'ed character |
Black Magic
Level 1
Name |
Cost |
Location |
Used By |
Description |
FIRE |
100 |
Cornelia |
|
Small fire damage to one enemy |
LOCK |
100 |
Cornelia |
|
Lowers targets evasion 10 pts |
SLEP |
100 |
Cornelia |
|
Put one enemy to sleep |
LIT |
100 |
Cornelia |
|
Small lightning damage to one enemy |
Level 2
Name |
Cost |
Location |
Used By |
Description |
ICE |
400 |
Pravoca |
|
Small ice damage to one enemy |
TMPR |
400 |
Pravoca |
|
Raises attack 14 pts |
DARK |
400 |
Pravoca |
|
Blinds enemies with a blanket of fog |
SLOW |
400 |
Pravoca |
|
Slow targets attack time |
Level 3
Name |
Cost |
Location |
Used By |
Description |
FIR2 |
1500 |
Elfheim |
|
Medium fire damage to all enemies |
LIT2 |
1500 |
Elfheim |
|
Medium lightning damage to all enemies |
HOLD |
1500 |
Elfheim |
|
paralyzes target |
LOK2 |
1500 |
Elfheim |
|
lower enemies evasion 10 pts |
Level 4
Name |
Cost |
Location |
Used By |
Description |
SLEP2 |
4000 |
Elfheim |
|
Puts all enemies to sleep |
CONF |
4000 |
Elfheim |
|
Confuses all enemies |
FAST |
4000 |
Elfheim |
|
Quickens time between attacks |
ICE2 |
4000 |
Elfheim |
|
Medium ice damage |
Level 5
Name |
Cost |
Location |
Used By |
Description |
FIR3 |
8000 |
Melmond |
|
Large fire damage to all enemies |
WARP |
8000 |
Melmond |
|
Warp to previous dungeon floor |
BANE |
8000 |
Melmond |
|
Instant death to all enemies |
SLO2 |
8000 |
Melmond |
|
slows all enemies time between attacks |
Level 6
Name |
Cost |
Location |
Used By |
Description |
LIT3 |
20000 |
Crescent Lake |
|
Large lightning damage to all enemies |
QAKE |
20000 |
Crescent Lake |
|
The earth opens, and swallows enemies KO |
RUB |
20000 |
Crescent Lake |
|
Instant death to one enemy |
STUN |
20000 |
Crescent Lake |
|
Causes paralysis to one enemy |
Level 7
Name |
Cost |
Location |
Used By |
Description |
ICE3 |
45000 |
Gaia |
|
Large ice damage to all enemies |
BRAK |
45000 |
Gaia |
|
Turns an enemy to sone KO |
SABR |
45000 |
Onlak |
|
Raises atk 16 pts, and acc 10 pts |
BLND |
45000 |
Onlak |
|
Blinds targeted enemy |
Level 8
Name |
Cost |
Location |
Used By |
Description |
STOP |
60000 |
Gaia |
|
prevent enemy attacks |
XXXX |
60000 |
Gaia |
|
Death strikes enemy down KO |
ZAP! |
60000 |
Gaia |
|
Sucks enemies into a void KO |
NUKE |
60000 |
Lufenia |
|
Blasts enemies with fires of hell |
|