Super Mario Brothers 3


super mario 3 boss boom boom

Boom Boom

Boom Boom is the guardian of the fortresses scattered throughout the worlds. He has the keys that unlock the doors blocking Mario's path to the castles. He must be stomped three times, or hit with 5 fireballs. If you are wearing the Hammer Brother suit, just one hammer will knock him out.
It should be noted that only one time does the second Boom Boom appear. This is the fortress in World 2. It is not known why he is different colors, but he just is.

super mario 3 boss larry koopa

Larry Koopa

Larry is the guardian of the first world. He has only the ability to shoot magic from his stolen scepter, but it is not much to worry about. Three hits on the head, or ten fireballs will do him in.

super mario 3 boss morton koopa

Morton

Morton guards the ship in world 2. He is larger than his siblings, but the bigger they are...He can also shoot magic from his scepter, but otherwise the three hits on the head, or ten fireballs will send him to his end.

super mario 3 boss wendy koopa

Wendy Koopa

Wendy Koopa is the only female of the clan, but she is certainly not weak. Wendy guards the ship in the third world. She has the ability to shoot a single ring at the beginning of the battle, and each time you jump on her. Also Wendy can use the magic of the scepter. It takes the three hits on the head, or ten fireballs to send her and her rings packing.

super mario 3 boss iggy koopa

Iggy Koopa

Iggy is the Koopa of world 4. He is very similar in actions to that of his brother Larry. His only attack is the magic scepter. Take him out with the three jumps on the head, or ten fireballs.

super mario 3 boss roy koopa

Roy Koopa

Roy has the ship of world 5 captive. He has a little bit of a nasty trick up his sleeve as well. Every time you jump on him, he will jump in the air like the rest of his kin, but when he lands, the ground will shake. If Mario is on the floor, he is momentarily stunned. Make sure to jump when he lands to avoid this. And the usual three stomps or ten fireballs will stun him for good.

super mario 3 boss lemmy koopa

Lemmy

Lemmy holds the sixth world under his control. Lemmy shares his sisters ability to throw projectiles around the room. However his is in the form of green balls. But unlike Wendy, you can jump on these balls, to get past them. Otherwise, the magical scepter is his main attack. Three stomps, ten fireballs, will send him and his ball out of there.

super mario 3 boss ludwig von koopa

Ludwig Von Koopa

Ludwig is the eldest of the Koopa children, and the second in command to Bowser. He is holding world 7 in his clutches. This battle will be similar to Roy's, but Ludwig can slam the ground at will. He is perhaps the most difficult of the Koopa Children, and should not be taken lightly. Three hits on the head, or ten fireballs will end his musical career for good. I would suggest he stomping VS the fireballs.

super mario 3 boss Bowser

Bowser

Ah the main man himself. Bowser is hold up in his fortress with the Princess in his captivity. The fight at first might seem tricky, but it is pretty easy to get. When Bowser first shows, he will shoot a few fireballs at you. He will then jump in the air, and come right over you. When he is about to drop, you need to move. The key is to try and get him to drop on the bricks in the floor. If he smashes through all the bricks, he will fall to his demise. But be very careful, as you can fall too. If you have fireballs, 25 of them will end him, as will ten hammers from the Hammer Brother suit.

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