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Geomancer

final fantasy tactics job geomancer
Requirement Monk Lv4
Requires Geomancer Ninja, Dancer, Mime, Dark Knight
Weapons Used Swords, Axes
Armor Used Shields, Hats, Clothes, Robes
JP Master 2870
Move Jump C-EV HP
4 3 10 B+
MP SP Phys. Atk Mag. Atk
B B- A- B+

Geomancy JP MP SP Rng Effect
Sinkhole 150 0 0 5 Damages with a chance of causing Immobilize
Torrent 150 0 0 5 Water attack with a chance of causing Toad
Tanglevine 150 0 0 5 damages with a chancce of causing Stop
Contortion 150 0 0 5 Damages with the chance of causing Stone
Tremor 150 0 0 5 Earth Damage with a chance of causing Confuse
Wind Slash 150 0 0 5 Wind Damage with a chance of causing disable
Will o' the Wisp 150 0 0 5 Fire Damage with a chance of causing Sleep
Quicksand 150 0 0 5 water Damage with a chance of causing Doom
Sandstorm 150 0 0 5 Wind Damage with a chance of causing Blind
Snowstorm 150 0 0 5 Ice Damage with a chance of causing Silence
Wind Blast 150 0 0 5 Wind Damage with a chance of causing Slow
Magma Surge 150 0 0 5 Fire Damage with a chance of causing KO

Reaction JP Trigger Rng Effect
Nature's Wrath 300 Phys. Any Retaliate with Geomancy

Support JP Effect
Attack Boost 400 Increase effectiveness of Phys. attacks

Move JP Effect
Ignore Terrain 220 Negates all move penalties of rough terrain
Lavawalking 150 Can travel over, and stop on lava