Other Kingdoms
Affiliates
Latest Updates
     
     
     
 





     
     
   
Help Final Fantasy Kingdom continue to grow and expand
   its coverage and content!Donate today!
 Final Fantasy Kingdom

final fantasy tactics squire final fantasy tactics chemist final fantasy tactics knight final fantasy tactics archer final fantasy tactics monk final fantasy tactics white mage final fantasy tactics black mage final fantasy tactics time mage final fantasy tactics summoner final fantasy tactics thief final fantasy tactics orator final fantasy tactics mystic final fantasy tactics geomancer final fantasy tactics dragoon final fantasy tactics samurai final fantasy tactics ninja final fantasy tactics arithmetician
final fantasy tactics bard final fantasy tactics dark knight final fantasy tactics mime final fantasy tactics onion knight final fantasy tactics dancer

Archer

final fantasy tactics job archer
Requirement Squire Lv2
Requires Archer Thief, Ninja
Weapons Used Bows, Crossbows
Armor Used Shields, Hats, Clothes
JP Master 5600
Move Jump C-EV HP
3 3 10 B
MP SP Phys. Atk Mag. Atk
D+ B A- C

Aim JP MP SP Rng Effect
Aim +1 100 0 0 1 Charge Atk Power by +1
Aim +2 150 0 0 1 Charge Atk Power by +2
Aim +3 200 0 0 1 Charge Atk Power by +3
Aim +4 250 0 0 1 Charge Atk Power by +4
Aim +5 300 0 0 1 Charge Atk Power by +5
Aim +7 400 0 0 1 Charge Atk Power by +7
Aim +10 700 0 0 1 Charge Atk Power by +10
Aim +20 1000 0 0 1 Charge Atk Power by +20

Reaction JP Trigger Rng Effect
Adrenaline Rush 900 HP Dmg 1 Speed up +1
Archer's Bane 450 Arrow - Negates bow/Crossbow attacks

Support JP Effect
Equip Crossbows 350 Equip Crossbow, regardless of job
Concentration 400 100% success rate with Physical Atk

Move JP Effect
Jump +1 200 Jump Up +1