Other Kingdoms
Affiliates
Latest Updates
     
     
     
 





     
     
   
Help Final Fantasy Kingdom continue to grow and expand
   its coverage and content!Donate today!
 Final Fantasy Kingdom

final fantasy tactics squire final fantasy tactics chemist final fantasy tactics knight final fantasy tactics archer final fantasy tactics monk final fantasy tactics white mage final fantasy tactics black mage final fantasy tactics time mage final fantasy tactics summoner final fantasy tactics thief final fantasy tactics orator final fantasy tactics mystic final fantasy tactics geomancer final fantasy tactics dragoon final fantasy tactics samurai final fantasy tactics ninja final fantasy tactics arithmetician
final fantasy tactics bard final fantasy tactics dark knight final fantasy tactics mime final fantasy tactics onion knight final fantasy tactics dancer

Samurai

final fantasy tactics job samurai
Requirement Knight Lv4, Monk Lv5, Dragoon Lv2
Requires Samurai Dark Knight
Weapons Used Katana
Armor Used Helmets, Armor, Robes
JP Master 8000
Move Jump C-EV HP
3 3 20 C+
MP SP Phys. Atk Mag. Atk
B- B A+ C+

Iaido JP MP SP Rng Effect
Ashura 100 0 0 Self Damages enemies
Kotetsu 200 0 0 Self Damages enemies
Osafune 300 0 0 Self Lowers enemies MP
Murasame 400 0 0 Self Recover allies HP
Ama-no-Murakumo 500 0 0 Self Damages enemies. May cause Slow
Kiyomori 600 0 0 Self Casts Protect and Shell on allies
Muramasa 700 0 0 Self Damages enemies. May cause Confuse and Doom
Kiku-Ichimonji 800 0 0 8 Damages enemies
Masamune 900 0 0 Self Casts Haste and Regen on allies
Chirijiraden 1000 0 0 Self Damages enemies

Reaction JP Trigger Rng Effect
Bonecrusher 200 Crit. 1 Counter with dmg equal to max HP
Shirahadori 700 Phys. - 100% chance of evading phys. attacks

Support JP Effect
Equip Katana 400 Equip Katana, regardless of job
Doublehand 900 Hold weapon with both hands, doubling damage dealt

Move JP Effect
Waterwalking 300 Travel over, and stop on water