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Squire

final fantasy tactics job squire
Requirement None
Requires Squire Knight, Archer, Onion Knight, Mime
Weapons Used Knives, Swords, Axes, Flails
Armor Used Hats, Clothes
JP Master 1670
Move Jump C-EV HP
4 3 5 B
MP SP Phys. Atk Mag. Atk
C B B- C

Fundaments JP MP SP Rng Effect
Focus 300 0 0 Self Unit's PA up +1
Rush 80 0 0 1(1) Weak physical attack
Stone 90 0 0 4 Weak projectile attack
Salve 150 0 0 1(2) Cures blind, poison, and silence

Reaction JP Trigger Rng Effect
Counter Tackle 180 Phys 1(1) Retaliate with dash attack

Support JP Effect
Equip Axes 170 Use axes regardless of job
Beastmaster 200 Nearby ally monsters gain abilities
Defend 50 Command used to lessen Atk damage
JP Boost 250 Gain 50% more JP in battles

Move JP Effect
Move +1 200 Move Up +1